![]() River City is more alive than ever, with a day-night cycle, more-complex terrain, more shops, new hazards, hidden areas, and an abundance of destructible objects. Recruited foes are back to assist in battle-this time two can be held at once-and players can now enlist the help of hired henchmen who pack even more of a punch! But the girls (and guys) aren’t just giving up they’re fighting back with new stat-altering accessories, new items, new weapons, and additional moves (such as Kyoko’s Cartwheel Kick and Misako’s Lightning Rider), along with brand-new abilities like guard-crush attacks and lift-off combos. Picking up where its predecessor left off, River City Girls 2 throws hot-blooded high-schoolers Misako, Kyoko, Kunio, and Riki-along with newcomers Marian and Provie-into the fight of their lives when an old foe returns to wreak havoc. If you liked the first one definitely check RCG 2 out.River City Girls 2 features six playable characters, two-player online co-op, and an onslaught of new features and bone-busting combat techniques. Bosses are fine but they are more about dodging and getting your pot shots in, than a straight up fist fight. It’s nice with new characters, but I would’ve liked at least one more womanly character. There is nothing wrong with the music in RCG 2, but it doesn’t have the banger factor that the first one had. I loved the music in the first game and listened to it long after I had stopped playing the game. ![]() When doing the ”combos” by repeatedly pressing punch, you can often tell that you are going to get hit long before it happens. There will be an exit to the side when it’s actually on top etc. And often the map does not correspond to how the game works. You have to look at the map a lot, there really should be a mini map on the HUD. Here are some other improvements I’d like to see: * A reworked map. Highly suspect it’s poor optimization which would be tied to the source code. I seriously doubt this is something a patch can fix. I can’t for the life of me understand why this was done though, this is a pixel art game, same goes for the loading times. Going from a smooth 60 fps to 30 is a considerable downgrade. The biggest problems are the much lower framerate and the long loading times. ![]() I feel generally that the quality is less inspired than in the first one over the board. Part Deux as it were is more than anything more of the same, which is fine. I’m not a big beat ’em up-fan, but RCG reinvented the genre and made it much less repetitive. I’m not a big beat ’em up-fan, but RCG reinvented the genre and made it much I thought the first game was awesome and a breath of fresh air. I thought the first game was awesome and a breath of fresh air. Summary: The River City Girls are ready for round 2! When an old foe resurfaces, Misako, Kyoko, Kunio, and Riki - joined by newcomers Marian and Provie - hit the streets for an all-new beat-'em-up adventure packed with new abilities, enemies, environments, and more! Team up for local or online The River City Girls are ready for round 2! When an old foe resurfaces, Misako, Kyoko, Kunio, and Riki - joined by newcomers Marian and Provie - hit the streets for an all-new beat-'em-up adventure packed with new abilities, enemies, environments, and more! Team up for local or online co-op, then pound punks into the dirt with brand-new guard-crush attacks, lift-off combos, double-team maneuvers, and other knuckle-busting techniques! Level-up to earn new moves, buy items and accessories in more than 30 shops, and recruit defeated foes and hired heavies to help you on your way! River City is bigger than ever, with more locations to explore, more objects to destroy, and a day-night cycle! With nonlinear gameplay, a dynamic story system, and another epic soundtrack by Megan McDuffee, River City Girls 2 will keep you brawling until all your enemies yell "BARF!" … Expand.
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